Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous 1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Force

Choose a creature you are aware of within 60ft of you, they are marked by your Chronomancy. 

Whenever you hit the marked creature with a weapon attack, the strike stores 1d6 force damage, which releases at the start of your next turn, striking the creature as reality corrects itself.

This rhythm continues for the spell’s duration, creating a pulsing pattern of stored damage.

While the target is marked:

  • You have advantage on Wisdom (Perception) and Wisdom (Survival) checks made to find or track it.

  • If the marked target drops to 0 hit points before the spell ends, you can use a bonus action on a later turn to mark a new creature. 

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours). Additionally, stored die becomes 1d6 / 1d8 / 1d10 /1d12.      

Spell Tags: Damage Debuff

Available For: Cleric

Max_Jett00

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