Level
1st
Casting Time
1 Bonus Action
Range/Area
50 ft.
(50 ft. )
Components
V
Duration
Concentration
3 Rounds
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Psychic
Once this spell is cast, the user does a theory and the enemy takes 2d8 psychic damage per turn, but the spell requires concentration and lasts for 3 rounds, or the enemy can make an intelligence saving throw and half the Damage