Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure any car you can imagine, whether it:

  • currently exists

  • once existed

  • has not been invented yet

  • cannot possibly exist under the known laws of physics

  • is a car-themed cryptid

  • is a car made entirely of smaller cars

The conjured car appears with:

  • a full tank of whatever fuel it needs (gas, electricity, dragonfire, the concept of envy, etc.)

  • keys already in the ignition, because you are irresponsible

  • a factory-fresh smell that is weirdly intoxicating

The car functions exactly as that car would logically function—including movement, ridiculous horsepower, and the ability to parallel park better than any mortal.

The car is a Large or Huge object (DM’s call for eldritch or 17-wheeled models) with AC 12 and hit points equal to 30 + your spellcasting modifier × 5.

If the car is destroyed, it explodes into harmless confetti shaped like tiny car insurance bills.

Special: If you attempt to conjure a car so conceptual or cosmic that it defies comprehension, the DM may require a DC 15 Arcana check. On a failure, you instead create:

  • an extremely confused unicycle

  • a car that only works while nobody is looking

  • or a mildly annoyed taxi driver

Available For: Artificer (Legacy) Bard Sorcerer Wizard

DaCulGy

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