Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Cold
You evoke ice to form armored gauntlets around your hands. The spell lasts until you lose concentration. You can dispel a hand to use other objects and actions that do not conflict with concentration then use a bonus action to recreate the gauntlets.
As a Magic action, you can make a melee spell attack with the ice gauntlets. On a hit, the target takes Cold damage equal to 3d6 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
* - (a cup of water)
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