Level
Cantrip
Casting Time
1 Action
Range/Area
Unlimited (5 ft. )
Components
M *
Duration
1 Hour
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

As you cast this spell, you use rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. Creatures must succeed on a Dexterity saving throw or all creatures take 1d6 piercing damage, halves all creatures' movement speed within the 5ft radius, and grants vision of the area. On a successful save, all creatures take half damage.

At Higher Levels: This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - (10ft of rope, which the spell consumes.)

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2025 10:22:35 PM
4
0
1
Coming Soon
11/20/2025 10:35:50 PM
4
0
--
Coming Soon

Available For: Artificer (Legacy)

Debetterest

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