Level
7th
Casting Time
Action
Range/Area
80 ft.
()
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
You create a miniature tornado in a 30-foot diameter, 100 foot tall Cylinder. Each creature in the Cylinder makes a Dexterity saving throw, taking 5d6 Bludgeoning damage plus 5d6 Thunder damage on a failed save, or half as much on a successful one. If the creature failed the save, it is trapped in the tornado, taking 2d6 Thunder or Bludgeoning damage(your choice) and is Restrained. A tornado can hold up to three Medium creatures, two Large creatures, or one Huge creature. A creature Restrained this way can try to escape the tornado, makes a Strength check with a DC equal to your spell save DC. On a successful check, the creature escapes the tornado, moving 5 feet away from it.
* - (A crystal shaped like a tornado worth 20+ GP)
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