Channel the voice of master of magic himself as you recite one of his historic lectures to any within earshot.
You begin reciting a long and sleep inducing lecture in a tone and manner identical to Elminster himself. Any creature within 30ft of you must make a will save(DC: 12+INT Modifier) or be bored into a deep sleep. This lecture lasts for five hours or until you are struck by a melee attack or spell that damages you or renders you unable to speak. If the creature is struck by a spell or melee attack they wake up and must make another will save of (DC: 12+INT Modifier) or fall back to sleep if they are within 30ft of you still.
Allies must also make a will save with advantage and this check occurs at the beginning of every round as long as its being concentrated on.
If the creature leaves your casting range by any means, the creature remains asleep for one turn, then they wake up.
* - (Verbal. Cannot be cast if silenced.)
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