Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
CON Save
Damage/Effect
Psychic
Time is distorted in a 10-foot-radius sphere centered on a point you can see within range. Each creature within the sphere must make a Constitution saving throw. On a failed save, a creature takes 3d8 psychic damage, and it has disadvantage on attacks and saving throws until the end of its next turn. On a successful save, a creature takes half as much damage and does not suffer disadvantage.
Until the start of your next turn, any object that isn’t being worn or carried in the sphere requires a successful Intelligence check against your spell save DC to pick up or move.
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