You touch a creature and disentangle their soul from the hold of time. When you cast this spell you can target one creature and cease the flow of time for that creature. The target must make a Wisdom saving throw against your spell save DC. On a failed save, the creature will not age, and its body functions do not operate, nor will there be any consciousness. In addition, the target is protected from any force or effect, including those that might cause harm. This state of stasis lasts permanently unless undone by other magic. On a successful save, if the target has 100 hit points or fewer, it is incapacitated until the end of its next turn. Otherwise, the spell has no effect.
This spell may only be undone by the Wish spell or the Temporal Reinstatement spell.
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