You channel the raw destructive power granted by your patron, by extending your hand away from your body where an orb of pure energy builds. By grasping into a fist, a sphere of annihilating power, resembling a shattering black star of steel shards, expands from you, tearing reality open for an instant.
Each creature in a 30-foot-radius Sphere must make a Dexterity saving throw.
On a failed save. A creature takes 8d10 Fire damage, 8d10Radiant damage and 8d10 Bludgeoning damage, is knocked prone and is paralyzed until the end of your next turn. Creatures reduced to 0 hit points are obliterated, leaving only a smoking silhouette.
On a successful save. Half as much damage and blinded until the end of your next turn.
Upon Casting. You take 4d10 necrotic damage and 2d6 bludgeoning damage that ignores resistance. You cannot cast this spell again until you finish a long rest, even if you regain a 9th-level spell slot by other means
Other. All plants, structures or other objects with the size Large and smaller with a DC under 18 are destroyed within the 30-foot-radius.
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