Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You cut through the flow of time, disrupting both motion and continuity.

Each creature in the line must make a Dexterity saving throw.

  • On a failed save, the creature takes 2d10 force damage.

  • On a successful save, it takes half as much.

A creature that fails its save also loses its bonus action until the end of its next turn.

Objects and terrain in the line flicker as their moments collapse, shedding motes of light that fade after a heartbeat.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Available For: Cleric

Max_Jett00

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