Level
3rd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

Choose one creature you can see within range (including yourself). Until the spell ends, when that creature makes an attack roll, saving throw, or ability check, it can roll a d6 and add the number rolled to the result. A creature can benefit from this die no more than once per turn.

When the die is rolled, you take force damage equal to the number rolled on a 3–6. If the die shows 1–2, you take no damage. This damage does not require concentration checks.

If the d6 shows 3–6, the target also adds your Wisdom modifier to that roll. This applies only to the roll’s total and does not change the damage you take. If multiple creatures are affected by this spell, each one can use the die once per turn and each use triggers damage to you separately as described above.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for every two slot levels above 2nd.

Available For: Cleric

Max_Jett00

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