Level
9th
Casting Time
2 Specials
Range/Area
Sight
Components
V, S
Duration
Concentration 24 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Slashing (...)

Channeling the power of the Beast of the Black Forest by using both your action and bonus action, you summon a doorframe identical in appearance to the one described in the Twilight Keeper feature up to 10 ft. behind you, with the exception of it being five times as tall and wide. When the doorframe materializes, its doors swing open and instantaneously engulf up to a 200 x 200 square foot area, designated by you, in a darkness so voidlike not even beings of divine power can peer or shine through it. A terrible roar echoes in the darkness, and when it fades, all creatures in that area are now within an indistinguishable magical replica of the Black Forest, the Beast looming overhead behind you. 

While concentration is maintained, the Beast of the Black Forest (which henceforth will be referred to by its title of Apocalypse Bird) will perform a different action every round. Upon reaching the 5th round, the effects of the spell will loop around to the 1st round on the following round.

Until the spell ends, none can enter or leave the Black Forest.

  • Round 1 - Claw of a God. Apocalypse Bird will raise a talon up and slam it down at a point you choose, hitting all creatures in a 10 ft. area. The slam causes a shockwave that deals 20d4 damage, the total damage being divided evenly between magical Slashing, Piercing, and Bludgeoning damage, up to a 15 ft. area. The talon itself deals 8d12 Necrotic damage.
  • Round 2 - Mercy. Apocalypse Bird summons a large ball of yellow energy. The orb causes 1d4+1 hostile creatures to become Enchanted as detailed in previous features of this subclass for 4 rounds. All friendly creatures have Advantage when attacking an Enchanted creature.
  • Round 3 - Salvation. Apocalypse Bird spreads its wings out, the multitude of yellow eyes littering them firing out a massive barrage of golden energy beams and mortars. Roll a d100, then divide the final roll by 4; deal the final roll's worth of d10 Radiant and d10 Force damage to all hostile creatures within the current effects of this spell. Succeeding a CON saving throw halves the damage taken by the attack.
  • Round 4 - Judgement. Apocalypse Bird raises its head high, the gidled scale balanced on its neck tipping to one side. Flip a coin; on Tails, the scale tips to the left and causes all hostile creatues to suffer a negative 1d20 to all rolls they make for one round. On Heads, the scale tips to the right and gives all friendly creatures a bonus 1d20 to all rolls they make for one round.
  • Round 5 - Punishment. Apocalypse Bird lifts its body up slightly, before its jaws shoot out towards a target of your choice. The creature must succeed a DEX saving throw equal to your Spell Save DC. On a failure, the target suffers the effects of the spell Power Word Kill. If the effect would do nothing, the target instead takes 1d100 true damage. On a success, the target takes 2d10 each of Slashing, Piercing, and Bludgeoning damage.

Savior of the Black Forest. When casting this spell, if you are wielding the Twilight Claw weapon, wearing the Twilight Down armor, and possess the wondrous item Through The Dark Twilight, this spell does not require Concentration and can be dispelled at will.

Available For: Warlock (Legacy) Warlock

MACHINE_ID_AM1

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