Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You target one creature of your choice within range. The creature makes a Wisdom saving throw, taking 2d8 Psychic Damage on a failed save and only half as much on a successful one. In addition, the creature also suffers a form of short-term madness should they fail this saving throw. Roll 1d6 or choose from the Short-Term Madness Effect table to determine the effect. The affected creature may repeat this saving throw at the end of their turn.
Spells of 1st level or lower can suppress but cannot dispel the effect.

D6 -  Short-Term Madness Effect

  1. The character becomes Incapacitated and spends the Duration screaming, laughing, or weeping.
  2. The character begins babbling and is incapable of normal Speech or Spellcasting.
  3. The character must use his or her action each round to Attack the nearest creature.
  4. The character experiences vivid hallucinations and has disadvantage on Ability Checks.
  5. The character does whatever anyone tells him or her to do that isn’t obviously self-­ destructive.
  6. The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

AnthonyPanics

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