Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a magical key formed of shimmering runes. When you cast this spell, touch a magically locked door, sealed vault, or arcane mechanism. You attempt to disarm or bypass the magical lock using a disarm attempt:
Roll a d20 and add your proficiency bonus + your spellcasting ability modifier.
On a DC set by the spell or effect (typically DC 15–20), you successfully unlock or bypass the mechanism.
- Failure: The magical key dissipates harmlessly.
- Natural 1: A backlash of arcane energy deals 2d6 force damage to you.
The spell cannot bypass divine seals, living vault wards, or locks protected by epic magic unless the DM rules otherwise.
* - ((a set of fine silver tools worth 50 gp, not consumed))
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