The ultimate end.
You break yourself. Release the true death by plunging a silver dagger into your own heart. Every creature within 5 miles of you when you cast this spell dies instantly, including you. Any creature killed by this effect cannot be resurrected by any means, including a wish spell. All objects and structures within this radius are reduced to a pile of fine, grey powder.
Any object, creature, or structure within 5-500 miles of you when you cast this spell must make a constitution saving throw, taking 20d6 radiant damage and 20d6 force damage on a failure, and half as much on a successful one. A creature that fails this save is also permanently blinded.
Any object, creature or structure within 500-1000 miles of you when you cast this spell must make a constitution saving throw, taking 10d6 fire damage on a failed save, and half as much on a successful one. A creature that fails this save is also blinded, and may repeat their save at the end of each of their turns.
The area within 700 miles of where you cast this spell is tainted with arcane power for 1d20+5 years, or a number of years determined by the DM. A creature in this area must make a constitution saving throw for every minute they spend here. A creature that is immune to radiant or necrotic damage is immune to this effect, and a creature that is resistant to radiant or necrotic damage has advantage on their save. On three successes, the creature is immune to this effect for an hour. On three failures, a terrible curse takes root in that creature's system. The creature can no longer regain hit points by any means, and loses 2d12 maximum hit points every day they're affected by this spell. If a creature is reduced to 0 hit points by this effect, they die instantly and are reduced to a pile of fine grey powder. A creature killed this way can only be resurrected by the use of a [spell[true resurrection[/spell] or wish spell. This effect can be removed by a wish spell. It can also be removed by a greater restoration spell if the caster makes an ability check with their spellcasting ability modifier and rolls higher than your spell save DC.
"Absolution for the demented god's most faithful. Horror unbound, never to be cast again."
- Neidra Prospero, former chosen of Zumerian
* - (A silver dagger worth 100 gp)Previous Versions
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This sounds really cool, but the ranges are definitely a bit excessive. I feel like if this spell was allowed in any of my games some suicide bombers would just start deleting countries.
Vegeta would like to caution you that some beings, such as Majin or Gods of Destruction, will survive your explosive sacrifice, even if you cannot. 😉
me who has boon of invulnerabillity: yeet
ayo gonna commit bye bye america lmao ex dee
this is awesome as ****, but one question? WHO WOULD USE THIS?! I could see some sort of NPC using this spell as a last resort in the ancient past of some world, and it would make for a very bitter(maybe bittersweet) end to a character, but in a really cool way. I can imagine a bbeg and his army surrounding a single PC, who realizes there is no possible way out, but ONE way to win the battle, and save the world, but at a very horrible cost. the chances of a player willingly killing their entire party without a chance of survival, or revival, are low, but besides that, this spell is incredibly detailed and so amazingly awesome. keep writing more of these spells, you have a knack for it, and I'd love to see more stuff you make in the future.
This must be some strange usage of the word "absolution" of which I was not previously aware…
Holy ****
this is like a nuclear bomb in the form of a player. i feel like if you were choosing your 9nth level spells, you wouldn't want to use this spell because it just kills your character and the DM would probably not approve
This is higher than a 9th level spell. However
If a dozen 17th level wizards did this at once you might get this effect. That would be a cool campaign though. A crazy wizard cult of 9th level spellcaster wizards, with this spell, there's a countdown timer until they plunder themselves with silver daggers vaporizing a city. Spread them out in different places. 13 wizards. They're so crazy they don't even want to become liches. Why? What do they get out of it? There's the biggest mystery. Spending all those years of studying and researching to make it to at least 17th level to just do this. With no hope of return. Why? Brainwashing? Possession? How about, it's Some evil book that threatens the entire world and can only be destroyed by their sacrifice. And by stopping the wizards the players allowed the book to open a gateway to the far realm, and mind shattering Eldridge horrors begin to rip and claw into the prime material plane. The player characters killed 13 high level hero wizards making the ultimate sacrifice to save all of reality. Those wizards casting this spell were actually the good guys and some upstart do-gooders murdered them without a thought dooming all of reality itself. That'd be pretty cool. What a twist.