Level
9th
Casting Time
1 Action
Range/Area
120 ft.
(40 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Force
You condense a thousand potential futures into a devastating singularity. Choose a point within range; each creature in a 40-foot-radius sphere centered on that point must make a Dexterity saving throw.
A creature takes 12d12 force damage on a failed save, or half as much on a successful one.
On a failed save, a creature is also restrained by gravitational compression for the duration. A restrained creature may use its action to make a Strength (Athletics) check or a Dexterity (Acrobatics) check against your spell save DC, ending the effect on itself on a success.
The area becomes difficult terrain for the duration as spacetime buckles.
* - (a crushed hourglass worth at least 500 gp, consumed)
Comments