Level
5th
Casting Time
1 Action
Range/Area
60 ft. (25 ft. )
Components
S, M *
Duration
3 Rounds
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

Summon a geyser; at a point within range, targets must make a Dexterity saving throw taking 5d8 bludgeoning damage on a failure and being launched 30 up. If creature is prevented from reaching the full height because of a ceiling or other obstacle, the creature 3d6 bludgeoning damage and is restrained, pinched between the geyser and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s save DC. On a success, the creature is no longer restrained and must either move off the geyser or fall off it.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5 or higher, the radius and launch distance increases by 5 feet.

* - (a drop of water)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Ranger Sorcerer Warlock Wizard

Valencrow

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