Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
You create whip-like tendrils of water on your arms. As part of the action of casting this spell you may make a melee spell attack against a creature that you can see that is within 30 feet of you dealing 3d10 bludgeoning damage on a success. You can make attacks with this spell as an action and/or bonus action. If you successfully hit a target with both tendrils they must make a Dexterity saving throw. On a failed save, the creature is either knocked prone or grappled and pulled up to 25 feet closer to you.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
* - (a drop of water)
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