Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You call forth the wrath of the sea and sky, conjuring a localized miniature storm. Choose a point you can see within range. A 20-foot radius cylinder of swirling wind, rain, and lightning descends from above. Each creature in the cylinder must make a Dexterity saving throw. On a failed save, a creature takes 6d6 lightning damage and 6d6 thunder damage and is knocked prone. On a successful save, it takes half as much damage and is not knocked prone. The area then becomes lightly obscured until the start of your next turn.
* - (a piece of storm-glass and a drop of saltwater)
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