You summon a stampede of large animals that magically appear at a spot within range. They rush forward in a line up to 20 feet wide and up to 100 feet long along a horizontal surface, trampling anything in the area. At the DM’s discretion objects and structures may be damaged and/or destroyed.
When the stampede appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 9d6 bludgeoning damage, is knocked prone and cannot move on its next turn. A creature takes half as much damage on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, both types of damage increase by 1d6 for each slot level above 4th.
* - (A horn, antler, claw or hoof of an animal)
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