You ignite a condensed fragment of your inner flame and hurl it toward a target within range. The ember expands into a spiraling vortex of radiant-orange fire that wraps around the target like living heat.
The creature must make a Dexterity saving throw.
On a failed save, the target takes 4d8 fire damage and becomes wreathed in elemental flame, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. While wreathed, it cannot benefit from being invisible, and any creature that ends its turn within 5 feet of it takes 2 fire damage.
On a successful save, the target takes half damage and the wreath does not form.
As a bonus action on subsequent turns while the spell persists, you can command the flame to flare, forcing the target to make another Dexterity saving throw. On a failure, it takes 2d8 fire damage; on a success, half as much.
Flames created by this spell are magical and do not spread outside the target’s aura.
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