Level
5th
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
CHA Save
Damage/Effect

You freeze the spell in time. The triggering creature must succeed on a Charisma saving throw or their spell fails and the slot is wasted. On a success, their spell is cast at disadvantage (attack rolls or saves against it).

While frozen, faint ghost-images of the uncast spell flicker around the target.

* - when a creature you can see casts a spell

Available For: Wizard Artificer

GameAvengerSD

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