You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- Up to eight beasts of challenge rating 0 or lower
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. At higher levels amount of summonable creatures goes up, Max 10 at level 6, Max 15 at level 11
Sample Creatures
| CR | Creature Name |
|---|---|
| 0 | Frog, Rat |
Traits
Shadow Stealth. The summoned vermin has no real complete set shape, their shape is constantly shifting and moving. They have the invisibility trait and has doubled movement speed in darkness of dim light or lower. When in darkness but is perceived though detect magic or other other method of detection it appears to glide along the ground or through water. If exposed at the end of its turn to direct sunlight it takes 1d6 damage.
* - (Part of dead vermin)
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