You draw upon the divine essence of the God of Endurance, weaving a powerful anthem of fortitude that inspires your allies to become unyielding bastions against adversity. Choose up to three creatures you can see within range (which can include yourself). For the duration, each target gains the following benefits:
1. Steadfast Resolve
The target's mind and body become extraordinarily resilient, shrugging off conditions that would hinder lesser beings.
• The target gains advantage on saving throws against being knocked prone, moved against their will, stunned, or grappled.
• At the start of each of their turns, the target gains temporary hit points equal to 1\text{d}6. These temporary hit points stack with themselves only up to a maximum of 12 (or until the spell ends, whichever comes first).
2. Enduring Spirit
The target's spirit is bolstered, making them more resistant to the insidious erosion of their will.
• The target gains resistance to Psychic damage.
• The target has advantage on death saving throws.
3. Voice of Fortitude
If the target can speak, their voice resonates with the endurance granted by the spell.
• As a bonus action, the target can choose one ally within 10 feet of them. That ally immediately gains 1\text{d}4 temporary hit points. This feature can be used a number of times equal to the Bard's Charisma modifier, and recharges when the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
This spell allows the High Elf Bard to elevate their allies, not just with temporary boosts, but with a deep, spiritual resilience against both physical and mental pressures, perfectly aligning with a God of Endurance.
* - ((A perfectly smooth, unblemished stone that has withstood countless ages of erosion, which the Bard holds while performing an inspiring, resonant melody or speech))
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