Level
1st
Casting Time
1 Action
Range/Area
Sight
90 ft.
(30 ft. )
Components
V, S
Duration
Until Dispelled 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning
The Wind Spirit buffs all allies in 30ft. radius. The wind spirit gets three buffs she can choose from.
1. All allies in range gain an extra 30ft. of movement and no opportunity attacks can be made by enemies.
2. All allies in range gain a buff to the potency of their spells, they can down cast a spell but keep the damage. For example, Fireball is a level 3 spell that does 8d6 fire damage, with this buff you may use a level 2 spell slot instead and keep the 8d6 fire damage
3. The last buff is she merges with her summoner allowing the summoner to gain more power behind wind/sky magic (I'll explain when we get there, too much to type, sorry I'm lazy)
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