Conditions: This spell cannot be casted unless the user is under 1/3rd of their health, or if they've done at least 100 damage within a day.
The user conjures a 30ft radius storm of ice forcing every creature within the radius to make a constitution saving throw. A creature takes 8d8 cold damage on a failed save and suffers the frozen state (paralyzed) until the end of the creature's next turn, or half as much damage on a successful one and avoids being frozen.
Additionally the creature casting this spell may choose to forgo their bonus action. This spell will then become concentration (up to one minute) increasing the length of the frozen condition until concentration ends. At any point the user may use their reaction to shatter the ice of all creatures suffering the frozen (paralyzed) status. Dealing half the damage dealt by the original cast of this spell to each creature affected and removing the condition. Additionally forcing the creatures to make a dexterity saving throw. On a failed save, it falls prone.
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