Level
7th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
8 Hours
School
Necromancy
Attack/Save
None
Damage/Effect

This spell functions like soul cage, but modified for thrall-making.

When the humanoid dies, you trap a fragment of its soul and reshape it. For the duration, you gain the following abilities, each usable once unless otherwise noted:

  • Blood Echo (no action): Gain advantage on one attack roll, ability check, or saving throw.

  • Thrall Eyes (action): See through the soul’s eyes as it lingers near its body, gaining darkvision 120 ft and advantage on Perception checks.

  • Crimson Sentinel (action): Summon a spectral thrall that takes the Help action for you.

  • Siphon Vitality (bonus action): Regain [roll]3d6[/roll] hit points.

  • Command Shade (bonus action): Force one creature within 30 feet to make a Wisdom save or be frightened of you until the end of your next turn.

If the original creature was willing at death, you may instead bind the soul into a temporary thrall for 1 hour (DM determines stats: typically a CR 1/2 humanoid spirit).

* - which you take when a humanoid within 60 feet dies ** - (a silver needle and vial, not consumed)

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Sorcerer Warlock Wizard

Dranes

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