You convert a mundane glass container into a vessel that can store magic. The vessel is functionally identical to the original container, but now glows dimly.
Any spell casted at or intercepted by the container will be completely absorbed, filling it with magic that shines in similar brightness to a torch. The level of Wizard's Bomb used determines both the amount and level of spells the container can hold.
If the container is broken or the duration of Wizard's Bomb runs out, the spells are released all at once in the order absorbed. Area of effect spells (e.g. Fireball) activate at the container's location. Directional spells (e.g. Burning Hands) and single target spells (e.g. Rays of Fire) target the nearest living creature. Stats of released spells follow that of their original caster.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can increase the maximum level of spells and the total amount of spells it can hold equal to the level of the spell slot you used.
"Scorching Ray... Grease... Ice Storm... ooh, let's do Cloudkill for fun..."
* - (A bottle or other small glass container)Previous Versions
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