Level
Cantrip
Casting Time
Bonus Action
Range/Area
Sight
Components
None
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect
Calls forth a swarm of bats as a bonus action that can either surround the user to give them an advantage on stealth and intimidation rolls, or send them forward like a storm applying bleed on hit until they succeed a CON save (15). If they fail, they take 1D6 of damage per turn from the bleed until the succeed.
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