Level
6th
Casting Time
1 Action
Range/Area
Sight ()
Components
None
Duration
Concentration 1 Round
School
Evocation
Attack/Save
Ranged
Damage/Effect

Melody chooses two points in the air she can see within range. At each point, she creates a bright, glowing musical note suspended in space.

She may end her turn here, leaving the notes floating. At any time on a later turn (bonus action), she chooses one of the two activation modes below.

Mode 1: Stellaris Bind (Chains)

The floating notes burst into musical-energy chains that lash out at creatures Melody chooses within 60 ft of either note.

  • Targets must make a Dexterity save against Melody’s spell save DC.
  • On a failure, the target is immobilized and cannot take actions or reactions until the end of its next turn.
  • Creatures restrained this way cannot break free by any means during that turn.

Mode 2: Stellaris Severance (Beam)

The two floating notes connect, forming a straight beam of radiant-harmonic energy between them. Any creature the beam passes through must make a Dexterity or Constitution save (Melody’s choice).

On a failure:

    • Takes 20d12 radiant + 20d12 force damage (average well over 200).
    • If the beam passes through a vital area (DM’s call), the creature is instantly reduced to 0 HP.

On success:

    • Takes half damage and is not reduced to 0 HP.

The beam slices through objects and structures automatically. The notes then vanish.

 

 

Available For: Wizard Wizard (Legacy) - School of Evocation (Legacy)

Koontaking