Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Base effect- Your movement does not provoke opportunity attacks. Once before the spell ends, you can empower one weapon attack on your turn. You gain a +2 bonus to the attack roll, and on a hit you deal bonus damage equal to your proficiency bonus. After the attack, your walking speed increases by half your movement until the start of your next turn.

Wind / Season Primary Effect Secondary Effect Terrain Bonus Racial Resonance (Optional)
North Wind — Winter Extra cold damage = spellcasting modifier Gain cold resistance until next turn Arctic / Mountain: Ignore ice & snow movement penalties Cold-touched races (Goliath, Ice Genasi): Advantage on next Strength check/save
West Wind — Spring Target must make a Con save or be slowed 10 ft Bonus damage becomes slashing Forest / Coast: Advantage on Stealth checks Wind-touched races (Aarakocra, Air Genasi): Increase spell’s speed boost by +10 ft
South Wind — Summer Extra fire damage = proficiency bonus You shed dim light (10 ft) Desert / Swamp: Ignore difficult terrain (sand/mud) Fire-touched races (Tiefling, Fire Genasi): Gain temp HP = spellcasting modifier
East Wind — Autumn Target must reroll its next attack and take lower result Bonus damage becomes necrotic or psychic Grassland: Move 10 ft without using movement Shadow-touched races (Drow, Shadar-kai): Advantage on next Dexterity save
Underdark (No Seasons) Only the Base Effect applies No terrain influence No racial resonance

Available For: Ranger

Licityrie

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