Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Base effect- Your movement does not provoke opportunity attacks. Once before the spell ends, you can empower one weapon attack on your turn. You gain a +2 bonus to the attack roll, and on a hit you deal bonus damage equal to your proficiency bonus. After the attack, your walking speed increases by half your movement until the start of your next turn.
| Wind / Season | Primary Effect | Secondary Effect | Terrain Bonus | Racial Resonance (Optional) |
|---|---|---|---|---|
| North Wind — Winter | Extra cold damage = spellcasting modifier | Gain cold resistance until next turn | Arctic / Mountain: Ignore ice & snow movement penalties | Cold-touched races (Goliath, Ice Genasi): Advantage on next Strength check/save |
| West Wind — Spring | Target must make a Con save or be slowed 10 ft | Bonus damage becomes slashing | Forest / Coast: Advantage on Stealth checks | Wind-touched races (Aarakocra, Air Genasi): Increase spell’s speed boost by +10 ft |
| South Wind — Summer | Extra fire damage = proficiency bonus | You shed dim light (10 ft) | Desert / Swamp: Ignore difficult terrain (sand/mud) | Fire-touched races (Tiefling, Fire Genasi): Gain temp HP = spellcasting modifier |
| East Wind — Autumn | Target must reroll its next attack and take lower result | Bonus damage becomes necrotic or psychic | Grassland: Move 10 ft without using movement | Shadow-touched races (Drow, Shadar-kai): Advantage on next Dexterity save |
| Underdark (No Seasons) | — | Only the Base Effect applies | No terrain influence | No racial resonance |
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