when you hit an enemy they are inflicted with bleeding you must hit them with this spell it may take any shape or form as a weapon and does 1d5 every 3 seconds over the course of 25 seconds when the effect ends the enemy will be blinded for the rest of their turn and if using a heavy weapon form you deal mangled damage meaning it takes your whole turn to heal must have one hand open to summon the weapon it can be summoned by cutting your palm you take 5 damage and gain the status effect endurance meaning your next point of damage to you dealt by an enemy is ignored but slows your ability to move by half the spell can take shape as any weapon including ranged attacks potions are also an option when the hit is successful with a ranged weapon they are unable to move and are pinned for the next 2 turns they can break free but requires a weapon they are proficient with and has the elemental damage type of ice to freeze the blood wardens cage and then can break free spells able to do ice damage can break the cage as well but make no mistake even the most powerful enemy's are vulnerable against a gods power[khorne]. when using a non weapon it will be frozen to deal blunt damage this can also pair with the spycicle spell
Level
5th
Casting Time
Bonus Action
Range/Area
Unlimited
Components
S
Duration
20 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
Comments