You briefly warp the local space into a miniature fire domain, causing the area around you to transform into a blazing shrine of embers and molten stone.
While within the area, your flames burn hotter, and the air shimmers with intense heat.
The domain manifests in a 30-foot diameter sphere centered on you. The effects below apply for the duration.
1. Ember Cleave
Once per turn, when you deal fire damage to a creature with a spell or attack, the creature takes 1d8 fire damage.
This does not require an attack roll, but cannot affect the same creature twice.
2. Heat Haze Distortion
Hostile creatures have disadvantage on attack rolls made against you if the attack relies on sight, as fiery mirages distort their vision.
3. Pyreborn Strength
While the domain is active:
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You have resistance to fire damage.
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Your fire spells deal +2 bonus damage per spell level (e.g., Burning Hands cast at 2nd level gains +4 bonus fire damage).
4. Searing Ground
The ground in the domain becomes blisteringly hot.
Any creature of your choice that starts its turn in the domain takes 1d6 fire damage.
5. Domain Flicker (End Effect)
When the spell ends—either by expiring or losing concentration—the flames collapse inward.
One creature of your choice within the domain must make a Dexterity saving throw.
Failure: 2d6 fire damage
Success: Half
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