Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You curse the blood within a creature you can see within range, causing it to thicken and clot painfully. The target must make a Constitution saving throw.
On a failed save, the target takes 2d6 necrotic damage, and their blood begins to clot.
Until the spell ends, the first time on each of its turns that the target moves more than 5 feet, it must make a Constitution saving throw. On a failed save, it takes 1d6 necrotic damage as the clotted blood strains their veins.
On a successful save, the target takes half as much damage and their movement is unaffected for that turn.
This spell has no effect on creatures with types plant, undead, and construct.
* - (a chunk of butter)
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