Level
1st
Casting Time
1 Action
Range/Area
45 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone

You disrupt the inner magic within reactive objects, causing their behaviour to change. You are able to target a singular weapon, magical object, or any consumable that heals or damages. This spell can target pouches and bags if they can trigger magical effects, but it fails if the bag posseses an innate effect(ie: Bag of Holding, Robe of Useful items, etc.)

Weapons. The targeted weapon's attacks become magical, and its damage type is randomized(D8: Fire, Ice, Lightining, Thunder, Force, Psychic, Radiant, Necrotic)

Consumable. The property of the item is inverted. If the item deals damage, it instead heals. Damage resistance/immunities affects the healing. Healing is converted to Necrotic damage. The items retain their area of effect. But any other effects that the item would previously cause are nullified.(ie: Poison vial heals. cannot cause Poisoned condition.)

Magic objects. If the item gives the wearer passive resistances/immunities, those become vulnerabilities for the duration of the spell. If the item is an Arcane focus, or triggers a magical effect. Its use forces the user to make a Wild Magic saving throw(DC 9+ Item Rarity).

Spell Tags: Control

Available For: Warlock Sorcerer - Wild Magic Sorcery

KyleLopes

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