The power you plan to use to attack you now will shift to give to someone else as a leg up a cost will be made to be paid for transferring of this power temporarily. you will Channel your Mana into a blue orb in your hand. It glows lightly, feels very powerful and possibly chaotic. With this power channel in your hand you can touch a willing or unwilling creature to transfer this magic into them.
A Willing Target
If a Target is willing to take on that power they can pick from any of the attack cantrips or the passive ability ones of the original caster and they will be projected at the strength of the characters level of the original caster of cantrip projection itself. Note if a spell is considered to be a dark arts spell the person using the projected spell may fell a bit cold and uneasy.
(example dark type spells with the necromancy tag or are considered dark arts and unnatural).
An unwilling Target
Roll for melee spell attack roll.
If a Target is unwilling to take on the magic but it was forced on to them target will take 2D6 Radiant 1D4 Necrotic and will take a level of exhaustion damage can be cut in half and exhaustion avoided if a Constatation saving through of 15 is made.
Regardless of whether the target is willing or unwilling the cantrip will be treated as pre-prepared as if it was being used from a ring of spell storing and can be used as a bonus action on the next available turn of the player that cantrip projection spell was used towards.
For each turn after the initial use of cantrip projection on the person that the spell was targeted towards, if the selected cantrip spell is not used the creature will receive 1D4 radiant damage as this unique Mana is foreign to the body and may possibly be stronger or attempting to corrupt the individual. Additionally if the cantrip spell required a material cost the absorbed Mana will count as that material
And effect on the original caster
Apart from consuming the initial spell slot to cast the spell the act of pulling so much Mana into one spot and sending it to someone will leave the original Caster partially stunned Will not require an action to become un-stunned and can be snapped out of it by a party member simply by shaking them out of the exhaustion.
Of note if the spell is used multiple times in a row The increased draw on the Mana will leave the original Caster of the spell feeling weak and will either need time without combat or at least a short rest to feel back to 100%.
If cast at a higher level slot one additional d4 of radiant damage is added per level it is casted up to. When casted up another level cantrip spells will per pushed to level 1 spells and changes per additional category. Example casted at 3rd level get access to level one spells over cantrips, at 4th level get access to 2nd level spells over 1st level spells
Per spell slot level 1d6 is added for an attack spell of either the damage of the spell or radiant damages choice is to the projected spell's casters choice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/21/2025 1:16:03 AM
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8
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0
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Coming Soon
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11/26/2025 11:20:04 PM
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13
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1
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1.2
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Coming Soon
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12/7/2025 1:37:16 AM
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16
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0
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3
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Coming Soon
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