Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All
You create three crackling rays of shifting, pure elemental energy and hurl them at targets within range. You can hurl them at one target or several. Make a separate ranged spell attack for each ray.
On a hit, the target takes 2d6 damage. The damage type for each individual ray is randomized upon impact, determined by rolling a d8 on the Prismatic Damage Table:
 
d8 Result Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Thunder
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. You roll separately on the damage type table for each new ray.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Warlock (Legacy) - The Many Artificer (Legacy) - Artillerist (Legacy)

NickTheYokudan

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