Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon pulses with a dull, red light and the attack deals an extra 1d6 necrotic damage to the target. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can't speak intelligibly or cast spells with a verbal component. On a successful save, the spell ends. lf the target or an ally within 5 feet of it uses an action to tend the wound with a successful Wisdom (Medicine) check against your spell save DC or the target receives magical healing, the spell ends.


 

Modified From Kobold Press: Deep Magic 5E

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2025 3:44:34 AM
4
10
1
Coming Soon

Spell Tags: Damage Negation Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric Druid Ranger Wizard

XAVW2

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