Level
5th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
All

A wave of fluctuating chaotic energy erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one.

The type of damage is determined by rolling a d8 immediately before you roll the damage dice:

d8

Damage Type

1

Acid

2

Cold

3

Fire

4

Force

5

Lightning

6

Poison

7

Psychic

8

Thunder

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

* - (a small crystal or glass cone)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard Warlock - The Fathomless (TCoE) Warlock - The Genie (TCoE) Warlock - The Hexblade (XGtE)

NickTheYokudan

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