Level
4th
Casting Time
1 Action
Range/Area
100 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
When casted a target in range must make a DC 12 wisdom saving throw if failed the opponent is frozen in place not being able to do any actions. On their next turn they can only roll the saving throw again and if they fail it they are still frozen but if they succeed it counts as 1 action and they continue their turn.
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