When casting this spell you choose a 5ft square of earth (dirt or stone) that you can see whithin range, a large spike of earth then shoots out from beneath the ground. Any creature that is occupying the effected space needs to make a Dexterity saving trow. On a failed save the creature(s) takes 1d8 piercing damage and is knocked prone, on a succesfull save the creature takes no damage but is moved 5ft from the effected area in whatever way the creature can/wants.
This spell leaves a permanent spike of earth in the area it is cast on until dispelled or broken.
At Higher levels: When Earth Spike is cast above first level the effected area increases 5 ft for every spellslot level. So when cast at second level the spike takes up a 10ft square. And the damage Dealt also increases by 1d8 per spellslot level above first level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/7/2025 3:06:27 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments