Level
1st
Casting Time
1 Action
Range/Area
30 ft. (5 ft.2 *)
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control

When casting this spell you choose a 5ft square of earth (dirt or stone) that you can see whithin range, a large spike of earth then shoots out from beneath the ground. Any creature that is occupying the effected space needs to make a Dexterity saving trow. On a failed save the creature(s) takes 1d8 piercing damage and is knocked prone, on a succesfull save the creature takes no damage but is moved 5ft from the effected area in whatever way the creature can/wants.
This spell leaves a permanent spike of earth in the area it is cast on until dispelled or broken.

At Higher levels: When Earth Spike is cast above first level the effected area increases 5 ft for every spellslot level. So when cast at second level the spike takes up a 10ft square. And the damage Dealt also increases by 1d8 per spellslot level above first level.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2025 3:06:27 PM
3
1
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Coming Soon

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

slugster

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