Level
4th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
WIS Save
Damage/Effect


You attempt to momentarily hijack one of a creature's senses and project it onto a nearby creature or object.

The target creature you choose within range must make a Wisdom saving throw against your spell save DC. A creature can choose to fail.

On a failed save, you select one of the target's senses (sight, hearing, smell, taste, balance, pain, or touch). You then choose one visible creature or object within 100 feet of the target to be the recipient of that sense. 

While the spell persists, the target loses control of the chosen sense. It experiences that sense through the creature or object the sense is transferred through. In cases where the sense is transferred to an object he DM interprets the results.

The target can use its action on its turn to end the effect of this spell on itself. It attempts to make a wisdom saving throw against the spell save DC. On a success, the spell ends.

If a creature is targeted to receive a sense, it must make a wisdom spell save DC or swap the sense it receives with the original target. An object is automatically affected. 

When you cast this spell using a spell slot of 5th level or higher,  one additional target or sense may be chosen for each slot level above 4th.

* - (A small object representing one of the five senses)

Available For: Wizard

Squintz

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