Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Damage
You infuse a ranged weapon with spatial momentum, causing its projectiles to strike harder the farther they fly.
Until the spell ends, the next ranged weapon attack you make with the touched weapon gains the following property:
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When you hit with an attack using the affected weapon, the attack deals an additional damage die of the weapon’s normal damage type for every 10 feet the projectile travels before hitting the target.
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Distance is measured from your space to the target’s space in a straight line.
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This bonus damage applies only to the first attack that hits; the spell ends after that attack.
Example:
A ranger fires a longbow (1d8 damage) at a target 45 feet away.
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Base damage: 1d8
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Bonus: +4d8 (one for each 10 feet: 10, 20, 30, 40)
Total: 5d8 piercing damage
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