Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Control

You summon a minor, insubstantial spirit (or spirits) within range that lasts for the duration. The illusion ends if you cast this spell again.

If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

The spirits take the form of a medium or smaller creature, and glow in faint hues of colour. These spirits are insubstantial and cannot physically interact with the world around them. They can move independently, or in a manner decided by the spellcaster. As a bonus action, the caster can move the illusion anywhere within the spell's area of effect. The illusion breaks if the spirits move through a solid object, appearing to disappear in a puff of mist the same colour as the spirit.

The spirits emit Dim Light within the area they inhabit.

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2025 7:38:15 PM
0
0
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Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard

Nodathon

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