Level
6th
Casting Time
4 Actions
Range/Area
110 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Damage

Caster charges and electrical orb of moderate size and launches it in a direction of choice, at 30-110ft, the orb rising as it travels. If caster can see a target creature, they can set the orb to be fired at them, pursuing them at a speed 10ft slower than most creatures. Once the orb is roughly 5-10ft from its desired target, the orb breaks into a large electric bolt that comes straight down.

the bolt deals 4d10 lighting dmg, with a moderate chance to stun.

the orb ignores ceiling like cover and will fly through walls and ceilings if indoors.

”A powerful spell classified among few others as siege spells, given their similar properties to siege weaponry. Popularized by thunder specialized mages as a challenge to go further… away from melee range.”

-Roberto. C    Adventurers guild scholar

* - (Any item that excuses spell slot or spell casts(optional))

Spell Tags: Damage

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster Artificer - Artillerist

Alear_dragonchild

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