Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

Choose a creature that you can see within range. The target must succeed on a Charisma saving throw or have its alignment and its entire personality flipped for the duration. The spell has no effect on a creature that is unaligned or immune to being charmed, or on a creature that has been targeted by this spell in the past 24 hours.

A creature affected by this spell becomes the opposite of its alignment for the duration. For example, a lawful evil fiend would become chaotic good, a chaotic neutral rogue becomes lawful neutral, good becomes evil, etc. The target's personality, motives, and emotions also become the reverse of what they normally are. An otherwise chill dragon might totally lose its shit, a lazy duchess might finally find motivation to get something done for her city, or a hostile giant might suddenly be repulsed by his violent actions and offer a truce. The DM decides how the affected creature behaves.

Additionally, a creature's type might change for certain creatures for the duration. Celestials affected by this spell are considered fiends and vice versa, and the DM may decide on changes for more types of creatures that make sense for the scenario. A creature's physical form does not actually change.

* - (A strand of hair, small piece of skin, drop of blood or saliva, or other sample collected from the target's body)

Spell Tags: Social Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Duffory

Comments

Posts Quoted:
Reply
Clear All Quotes