This spell illuminates your hands with a divine radiance. While the spell is active, the area of a 40ft range is dimly lit with a certain light color. Each corresponds to a different ability. This spell either is either dispelled, triggered, or runs out after 10 minutes of usage to end the spell. Only one color can be used during the spell
Red- Give every PC in range +1 in Inspiration until the spell runs out
Orange- Allows for 20ft extra of Darkvision until the spell runs out
Yellow- Illuminates party weapons for the duration. These behave similar to how the casters hands are illuminated and will stop when the spells duration is over. Deal an extra 1D6 Radiant damage while the spell is active
Green- Allows plants to grow 10x faster than normal as long as they’re in range. No materials needed, just the nearby light. Growth speed will return to normal after the duration is over
Blue- Outlines Undead, Celestial, and Fiends with a white outline only visible to the caster. This doesn’t indicate what it is exactly, but alerts of their presence instead
Purple- Illuminates magical objects within the range. This includes cursed, demonized, possessed, and any other type of magic. You can’t pick up the item while the spell is active if it’s not an item the party currently possesses.
White- Normal light, no effects. Illuminates the most in the area for noticing finer details.
* - (Elderberries/common forest berries)
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