Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
A bloom of the caster's power ensnares a chosen soul nearby (Wisdom Save), forcing them to yield to wicked whims or snap the ethereal chain.
If they fall, an iron crown of twisted spikes manifests, and their eyes glow with true madness.
Their turn is spent in a violent, melee attack against a target mentally chosen by the caster. The caster must spend their action each round after the third turn to feed the charm, or it fades. The afflicted spirit may break free with a moment of clarity at the close of their turn (End of Turn Wisdom Save).
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