Level
2nd
Casting Time
1 Bonus Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Ranged Attacks

You create a quiver containing 10 arrows or bolts. The quiver itself looks like a regular quiver but you can add to its design however you wish; changing the material to leather, adding accessories, etc. The quiver and ammunition hold no financial value. This quiver can be used by anyone that has proficiency with bows or crossbows. If you're a spellcaster, you can fire one piece of ammunition at a time using magic. These arrows/ bolts count as magical regardless of who uses them.

When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d8 elemental damage on top of the arrow/ bolt's regular damage. The individual that fires the ammunition can choose between; fire, cold, lightning, or acid.

The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when all 10 pieces of ammunition have been drawn from the quiver.

Spell Tags: Damage Buff

Available For: Druid Ranger Sorcerer Warlock Wizard Cleric - War Domain Fighter - Eldritch Knight Rogue - Arcane Trickster Cleric - Arcana Domain

haywoodoliver1

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